Explore my work, projects, and achievements below.
Hello! My name is Romina Rambarran, and I’m a passionate senior student interested in technology, coding, and innovation. I enjoy solving problems, learning new skills, and creating meaningful digital projects. I hope in the future I'm able to accomplish all my goals.
For CFU 1 I created a new scene in Unity and added 3D objects like planes and cubes. I applied materials, used physics so the cubes could fall and tumble, and experimented with scaling and coordinates. One challenge I faced was adjusting the view and object rotation, but I improved with practice.
In CFU 2 I imported the IntroToUnity package and all its assets into my Unity project. I opened the Playground scene to explore the setup and make sure everything loaded correctly. Then I imported the TextMeshPro (TMP) Essentials package so I could use text features in the scene.
In CFU 3 I opened the Playground scene in Unity and practiced flying through the hoops in the Scene window. I recorded the screen while moving through each hoop to show control and navigation. It was fun to practice camera movement, though keeping a smooth path through all the hoops was a bit challenging at first.
In CFU 4 I used the Scene view gizmo in Unity to change my view and explore the scene. I rotated and switched between different angles until I found the hidden word. I recorded the screen while doing this, and although it took a little time to line up the camera just right, it helped me understand how to control the view better.
In CFU 5 I recorded myself adding a new object in Unity. I opened the Hierarchy, created a 3D cube, and placed it in the scene. It was simple to do, and I learned how easy it is to add and position new objects in Unity.
In CFU 6 I recorded myself adding materials to objects in Unity. I created a new material, changed its color, and applied it to a cube and plane in the scene. It was interesting to see how materials change the look of objects and make the scene more colorful.
In CFU 7 I recorded myself adding a Rigidbody component to a cube in Unity. I selected the cube, opened the Inspector, and added the Rigidbody so it could fall and react to gravity. It was cool to see the cube start moving naturally once I pressed Play.
In CFU 8 I recorded myself adding more cubes in Unity and experimented with global and local coordinates. I moved and rotated the cubes using both coordinate systems to see how they affected the cube’s direction and alignment. It helped me understand how object movement works differently depending on which coordinate system I use.
In CFU 9 I added a prefab game object to my Unity scene and took a screenshot of it in the Hierarchy and Scene view. It was easy to drag the prefab into the scene, and I could see how it kept all its original settings and components. This helped me understand how prefabs make it faster to add repeated objects or characters.
In Lab 3, I created a simple obstacle course game in Unity. This mini project was designed to help us learn the basic tools and features of Unity, including creating environments, placing obstacles, and moving a character through the course.
The Congressional App Challenge is a nationwide competition that encourages students to create original apps that solve real world problems. For this challenge, my team and I collaborated to design an app focused on mental health awareness. Our goal was to help young adults manage anxiety and stress through engaging activities. The app includes a personal journal for self reflection, mini games to help users relax, and a main game where you grow and nurture a virtual plant as you progress toward better mental well being.
App LinkAt Kitty Shelter, we are dedicated to rescuing cats from challenging situations, providing them with the care and rehabilitation they need, and finding them loving forever homes. Our team works tirelessly to ensure every cat receives the medical attention, emotional support, and socialization required to thrive in a new environment.
Visit The WebsiteThis project will help us develop our understanding of constructing three dimensional shapes and applying rigid transformations to them, allowing the shapes to move while maintaining their size and form.
Game U Build